Noodle is having a rough couple of days. The rules keep getting in the way of his fun! Rules for this and rules for that. There are so many rules - too many rules! Rules stink! Noodle has no use for obeying rules at home, or school. He argues about the rules and doesn't think any of them actually apply to HIM! Can't he just have a rule-free day? His mom helps him understand that rules help create a safe environment for everyone.
32 pages. 9" x 9". Ages 4 - 6, Paperback
Julia Cook Anita DuFalla ISBN 9781934490983
STREGA NONA S$17
Strega Nona--"Grandma Witch"--is the source for potions, cures, magic, and comfort in her Calabrian town. Her magical everfull pasta pot is especially intriguing to hungry Big Anthony. He is supposed to look after her house and tend her garden but one day, when she goes over the mountain to visit Strega Amelia, Big Anthony recites the magic verse over the pasta pot, with disastrous results.
32 pages. 8.5" x 11". Ages 4 - 8, Paperback
Tomie dePaola ISBN 9780671666064
WHAT IF EVERYBODY DID THAT? S$15
If you drop just one soda can out the window, it's no big deal...right? But what if everybody did that? What if everybody broke the rules...and spoke during story time, didn't wash up, or splashed too much at the pool? Then the world would be a mess. But what if everybody obeyed the rules so that the world would become a better place?
32 pages. 9" x 9". Ages 3 - 7, Hardcover
Ellen Javernick Colleen M. Madden ISBN 9780761456865
LILLY'S PURPLE PLASTIC PURSE S$17
Lilly loves everything about school, especially her cool teacher, Mr. Slinger. But when Lilly brings her purple plastic purse and its treasures to school and can't wait until sharing time, Mr. Slinger confiscates her prized possessions. Lilly's fury leads to revenge and then to remorse and she sets out to make amends.
32 pages. 8.5" x 10.5". Ages 4 - 8, Hardcover
Kevin Henkes ISBN 9780688128975
RULES AND REASONS S$120
Providing 'logical consequences' is one of the most effective discipline methods used with children. This engaging game and poster set will teach children how breaking the rules results in specific consequences and how they can avoid punishments altogether by applying their problem-solving skills. Comes with game board, cards, 4 pawns, die, instructions, 24" by 36" laminated poster, for ages 5 - 10. 2 - 4 players. 15 minutes.
THE WONDERFUL THINGS YOU WILL BE S$22
Emily Winfield Martin ISBN 9780385376716
36 pages. 9.9" x 10.2". Ages 3 - 7, Hardcover
From brave and bold to creative and clever, Emily Winfield Martin's rhythmic rhyme expresses all the loving things that parents think of when they look at their children. With beautiful, and sometimes humorous, illustrations, and a clever gatefold with kids in costumes, this is a book grown-ups will love reading over and over to kids--both young and old.
WHAT DO YOU DO WITH AN IDEA S$24
Kobi Yamada Mae Besom ISBN 9781938298073
36 pages. 9" x 10.8". Ages 5 - 8, Hardcover
What do you do with an idea? Especially an idea that's different, or daring, or a little wild? This is the story of one brilliant idea and the child who helps to bring it into the world. It's a story for anyone, at any age, who's ever had an idea that seemed too big, too odd, too difficult. It's a story to inspire you to welcome that idea, to give it space to grow, and to see what happens next.
POP'S BRIDGE S$20
The Golden Gate Bridge. The impossible bridge, some call it. They say it can't be built. But Robert's father is building it. He's a skywalker--a brave, high-climbing ironworker. Robert is convinced his pop has the most important job on the crew . . . until a frightening event makes him see that it takes an entire team to accomplish the impossible.
32 pages. 9" x 11.5". Ages 4 - 7, Hardcover
Eve Bunting C.F. Payne ISBN 9780152047733
Flip and stack this clever loaf of cards to build slamwiches and double-deckers. Tomato, onion, tomato... slap! Get there first and win the pile. But watch out - you'll have to catch the thief and stop the muncher from stealing the stack of cards. When you're out of cards you're out of the game. The player who collects all of the cards wins. A sharp eye and fast hand will prevail!